As a Senior Environment Generalist you will take full creative ownership of shots—designing, building and finishing photoreal worlds that integrate imperceptibly with live-action plates. You combine a painter’s eye for composition, light and photographic nuance with deep technical mastery of 3-D tools, moving fluidly between digital-matte-painting set extensions and fully CG landscapes rich with procedural detail.
Job requirements
What You’ll Do
- Create full CG environments from scratch for establishing shots or multi shot sequences
- Build assets (model, texture, look development)
- Set dress and assemble environments for shots or sequences
- Establish light rigs
- Render and deliver passes for the compositing team
- Design artistic proof of concept for the environment development
- Develop artistic and technical solutions that meet the direction of the show
- Participate in team reviews of the work under development
- Optimizing the environment creation to be able to render it efficiently
- Understand and address feedback in a timely manner
- Encourage teamwork by sharing knowledge and mentor more junior artists
- Develop tools and look development for a sequence
- Understand DMP techniques and know when it is best to use them
- Look for solutions that will give the fastest result with the best quality to achieve a desired look
- Show regular progress of the environment build process to the lead and supervisor
- Produce work within the production schedule
- Communicate respectfully and effectively with the rest of the team
What We’re Looking For
- 7+ years of relevant professional VFX experience
- Shown ability in CG techniques, including modeling, texturing, shading, lighting, look development and compositing
- Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
- Demo reel and shot breakdown (required)
- Being able to deliver with minimal direction
- High level of problem solving and creative thinking skills
- Extensive knowledge of Matte Painting techniques as well as 3D environment techniques
- Demonstrated ability to learn new software quickly
- Strong communication skills
- Being curious of new tools and technologies to improve efficiency
- Eagerness for improvement, of attention to details and photo realism of your work
- Desire to grow with the company
- As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
- Proficient in the following software:
- Photoshop, 3ds Max, Maya, Houdini or similar.
- Vray, Arnold or similar renderer
- Nuke or similar compositing software
- Good knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter