Creature TDs at Double Negative are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props and the subsequent simulations. You will find technical and creative solutions to develop high quality rigs and simulations according to the needs of the production.
Must Have
- Minimum of 5 years' experience on feature films / Feature Animation
Thorough knowledge of an area of creature specialisation and a broad understanding of the other areas, which include rigging, RBD
Solid working knowledge in Houdini, Good to have maya experience.
- Be comfortable with the more technical aspects of creature work where appropriate
- Have strong visual and artistic skills
- Familiarity with pipeline issues and a typical creature heavy post production environment
Nice to Have
About You
- Organised, pro-active and a self-starter
- A team player and clear communicator, and a keenness for collaboration
- Adaptable and with a willingness to learn new skills and techniques – including proprietary software
- Calm under pressure and committed to meet production deadlines
- A positive, can-do attitude