FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software – primarily Houdini but also Maya - and custom pipeline tools to create particle, rigid body, fluid, cloth, fur and hair simulations.
Must Have
- Proven production experience on multiple high-end VFX feature films.
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering.
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
- Experience in live action FX work.
- Extensive knowledge of Houdini.
- Familiarity with pipeline issues and problem solving.
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process.
Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account.
- A good general TD background.
- Maya, Python, Hscript VEX or Mel knowledge.
- Strong understanding of Linux/Unix based operating systems.
About You
- Organised, pro-active and a self-starter.
- A team player and clear communicator, and a keenness for collaboration.
- Adaptable and with a willingness to learn new skills and techniques – including proprietary software.
- Calm under pressure and committed to meet production deadlines .
- A positive, can-do attitude.