At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Environment Artist with a passion for game development.
This is a full-time, in-office position based out of Rockstar’s development studio in Andover, MA.
WHAT WE DO
- The Rockstar Games Environment Art Team creates visual storytelling through the creation of fully realized environments.
- We shape the environments and assets that bring the player experience to life.
RESPONSIBILITIES
- Build and map a wide range of realistic 3D art that is used to enrich in-game environments.
- Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender, etc.) and procedural node graphs (such as Houdini, Blender, Substance Designer, etc.).
- Work across a wide range of styles and visual targets while maintaining Rockstar’s artistic standards.
- Communicate timelines effectively and proactively seek and apply feedback from leads and directors.
- Participate in R&D and problem solving to find artistic solutions to technical problems.
- Stay informed on the latest technology related to 3D art development.
REQUIREMENTS
- 3+ years of experience as a 3D Artist within gaming or similar industry.
- Excellent 3D environment art creation skills and all-around artistic expertise and flair.
- Eagerness to learn new workflows and software tools.
- Ability to work with a high degree of self-direction and motivation.
- Experience with Houdini and a working knowledge of VEX.
- Outstanding communication and interpersonal skills.
- Ability to think creatively and develop innovative solutions to complex problems.
- Demonstrated ability to prioritize tasks in a dynamic, milestone-driven environment.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- An understanding of physically based materials.
- Experience with DCCs like 3ds Max, Adobe Photoshop, or Substance Designer.
- Experience with real-time game engines and toolsets.
- Experience with scripting languages like MAXScript or Python.
ADDITIONAL INFORMATION
- All applications must be accompanied by a portfolio to be considered.Portfoliosmustshowcaseexamples of procedural art generation (including placement of assets and/or full geoasset generation).
HOW TO APPLY
Please apply with a resume, cover letter and portfolio demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
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