Anonymous
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About
With over 20 years of experience in the CG industry, I am a 3D modeler and texture artist who specializes in creating realistic and immersive visuals for various applications and platforms. My core competencies include 3D modeling, texturing, rendering, and animation, using tools such as Maya, Modo, ZBrush, Substance Painter, Unreal 5, RealityCapture, Agisoft, Photoshop, and Illustrator. I also have expertise in 3D scanning and photogrammetry, which I use to capture and recreate accurate and detailed models of real-world objects and environments. My mission is to grow professionally in the CG industry and work on challenging projects that will increase and enhance my current design and art skills.
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