Anonymous
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About
I'm an asset and environment artist with a focus on crafting detailed, high-quality environments for film. Over the past few years, I’ve worked on projects like Transformers: Rise of the Beasts and Mufasa: The Lion King, building everything from snowy mountains to dense savannas. I’m comfortable sculpting from references, working with photogrammetry, and handling large-scale scenes using Houdini, Maya, ZBrush, and Substance. I like fast-paced productions and figuring out workarounds when things break, pipeline stuff doesn’t scare me. I’ve also helped onboard new team members and shared workflows to keep things running smoothly. My goal is always to make things look great while keeping the process efficient.
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