Anonymous
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About
I'm a 3D Generalist, with focus on Lighting and compositing
I have experience in Modeling, Lighting, and Lookdev, with strong skills in Maya/Houdini, extensive experience in Houdini, Solaris, Karma, Arnold, and more—including substance Painter, ZBrush, and other industry-standard tools.
I can oversee projects from start to finish, delivering high-quality visual effects for advertising/VFX and digital projects.
I collaborate effectively with teams, contributing to artistic direction and ensuring timely results.
With over ten years of experience working in an advertising agency as a 3D Generalist and Lead Artist, I bring a solid and versatile background. I then transitioned into the VFX industry, where I worked as a Senior Generalist with a focus on lighting.
Additionally, I have completed several courses in creature and character animation, which I believe could be valuable in various parts of your pipeline.
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