Anonymous
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About
Hi, I'm Tristan, a freelance Technical Artist with over 15 years of experience, specializing in character rigging, muscle simulation, and pipeline tool development—mainly within Maya and Python. I combine a deep understanding of anatomy and deformation with solid technical workflows to build rigs that are both expressive and production-efficient.
I've worked on a variety of stylized and realistic projects, from games to cinematics, and I enjoy bridging the gap between artists and engineers. My goal is always to enhance creative freedom while solving complex technical challenges.
If you’re looking for someone who can jump into your pipeline, bring senior-level problem solving, and support both artists and animators—let’s talk!
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