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Anonymous
Senior Character modeller
Milano, Milan, Italy
Details
Category:
Animation / Motion
Speciality:
Modeller
About
I’ve been working in the CGI industry for 20 years. I love sculpting models in ZBrush because the tool allows my creativity to flow freely. When reading a concept, I enjoy transforming a 2D sketch into a fully realized 3D asset. I then bring it into Maya, where I convert the decimated model into a clean retopologized version. My skill set also includes texturing in Substance Painter.
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