Anonymous
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About
For over 10 years, I’ve created high-quality 3D assets for VR, PC, console, and mobile games, working with clients like Meta, Sony, Bulgari, and Lamborghini. I lead a team handling Assets and Environments, and ensure quality control for real-time use. I also prepare tutorials for junior artists and collaborate closely with developers on tools and shader setups in Unity and Unreal. While I’m skilled in Maya, 3ds Max, ZBrush, and Substance Painter, my main strength is Blender, where I use Python and Geometry Nodes to build custom tools. Before games, I worked as a full-time animator on TV series and commercials across Europe. I’ve also freelanced for architectural studios and created full 3D art for slot machines. Games are my main passion, and I’m now focusing on personal projects to update my portfolio and grow creatively.
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