Anonymous
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Senior/Lead Character & Creature Artist | 10+ years’ experience in modeling, texturing & art direction. Proven ability to lead teams, streamline workflows, and deliver high-quality assets across film, TV, games & VR. Focused on crafting immersive visual narratives and elevating visual quality.
⸰ Multidisciplinary work across feature films, AAA games & real-time avatars
⸰ Specialized in character modeling (realistic & stylized), digidoubles & avatars
⸰ Deep understanding of anatomy and detail-driven sculpting
⸰ Hard surface modeling & environments incl. photogrammetry and terrain
⸰ Leadership on award-winning projects incl. Jingle Jangle at Framestore
⸰ Strong cross-discipline collaboration on high-end productions
⸰ Tools: Maya, ZBrush, Mari, Substance, Unreal, Marvelous Designer, Photoshop, Quixel, Bridge, Marmoset, Three.js, Perforce
⸰ Future focus: art direction
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