As a Lead QA Analyst, you will be responsible for owning the test strategy for game features within one of our cross-discipline pods. You will analyse what needs to be tested, write and run tests, as well as log bugs and report your work to your team. You’ll be an aspirational role model for other QA members and drive upstream quality practices to both detect bugs early and prevent them from occurring.
What You'll Do:
- Own the end-to-end test strategy for the largest and most complex features that the project has to offer, independently and with limited supervision.
- Directly perform all parts of the fundamental test process: test planning, test analysis, test design, test execution and reporting.
- Inspect designs, concepts, wireframes and code to analyse test requirements and risks for both tech-driven and design-driven features.
- Review test plans created by other members of the QA team.
- Use a range of public and internal tools to perform grey-box testing.
- Demonstrate an ability to balance priorities of planned feature work with reactive live game issues and events.
- Identify problems with designs, schedules and plans to prevent bugs from occurring before they are written into code.
- Communicate test details and risks to stakeholders using language that they can understand and digest.
- Identify and present opportunities for new process improvements, tools and techniques to the wider team.
What You Bring:
- 6+ years of experience in game testing.
- Proven experience working within a game studio as part of a cross-discipline embedded QA team.
- Proficient in mobile device testing with an understanding of the bug patterns and techniques unique to the platform.
- Strong experience testing games-as-a-service projects, using remote data tools, balancing feature work against reactive live issues and prioritising work.
- Strong emotional intelligence with a focus on self-awareness, self-evaluation and an ability to empathise with the goals and perspectives of other functions.
- Experience testing projects built with Unity, with demonstrable Unity development skills and Editor knowledge also strongly preferred.
- Experience of technical areas and tooling when testing on mobile: Network tools, performance tools, analytics tools, API test tooling, automation frameworks, platform tools, storefront tools
- Familiarity with source control (Git) and branching strategies, as well as how they influence test activities throughout the pipeline.
- An ISTQB Foundation certificate or equivalent.
Bonus:
- Demonstrable examples of personal game projects built in Unity with C#.
- ISTQB advanced or specialist level certificates, or equivalents.
- Bachelor’s degree in Computer Science, Game Development, Game Design, or related field.
Benefits
In return for bringing your expertise to this top-priority role, we offer some of the best benefits in the gaming industry!
- Highly competitive salary
- Private medical care
- Company bonus scheme
- Awesome onsite chef serving breakfast, lunch, and lots of treats (naughty and nice)
- Life insurance and a favorable pension scheme
- Healthcare cash plan including dental and optical coverage
- Amazing tech to work with and consoles to play and relax with everywhere you look!
At Gram we embrace a hybrid work environment. Within this role, you would work 2 days per week in our London office and the remaining days at home.
#LI-Hybrid