Job Title: 3D Character Modeller
Project: Dual-Screen Game Development
Tools: ZBrush, Blender, Maya
Stockholm - Hybrid
3 Month Contract
Role Summary:
We are seeking a skilled 3D Character Modeller to create high-quality, stylised characters for an exciting dual-screen game project. You will collaborate closely with our art team to develop visually appealing models that align with the game’s creative direction, IP and technical requirements.
Key Responsibilities:
● Design and sculpt stylised 3D character models using ZBrush, Blender, and/or Maya
● Create clean topology suitable for animation and real-time performance
● Work with rigging and animation to ensure models deform correctly
● Interpret concept art and contribute creatively to character style development
● Optimise assets for game engines while maintaining visual quality
● Implement feedback efficiently in a fast-paced, collaborative environment
Requirements:
● Proven experience in stylised 3D character modelling for games or similar media
● Strong understanding of anatomy, form, proportion, and personality in character
design
● Proficiency with ZBrush, Blender, and Maya asset pipelines
● Good communication and teamwork skills