Software Developer – Layout, Animation, Matchmove and PreVis (aka LAMP)
At DNEG, we support Previs, Layout, Animation, and Matchmove artist teams that create camera animation, shot composition, and character blocking, producing shot-specific assets in CG pipelines. Our developers build tools that help artists manage highly complex scenes, often with tens of thousands of assets, so they can focus on creative work.
As a developer in the LAMP team, you’ll primarily build Python-based tools for scene management and access to asset, rig, and animation libraries, along with 3DEqualizer integrations for data import/export. This role offers both front and back-end development opportunities.
Working in an Agile environment, you’ll collaborate with Product Owners and stakeholders to understand artist needs and deliver tailored solutions. You’ll contribute across the full software lifecycle, from design and development to maintenance and pipeline integration.
This is an opportunity to join a growing product development team, building technology that supports high-end VFX and Feature Animation.
Must have:
Degree in Computer Science, Engineering, or relevant professional experience
Programming experience in Python
Experience in pySide/pyQt
Experience developing software in a Linux environment
Basic knowledge of Maya
Nice to have:
Knowledge of the core principles of animation and set construction
Experience with source control systems and developing within a team
Experience in C++
Experience with the Maya Python/C++ SDK
Experience with other DCCs (3DEqualizer, MotionBuilder, Unreal, Nuke, Houdini)
Experience developing multi-threaded software
Experience with Boost, OpenGL
Experience developing machine learning models
Experience developing AI-based solutions