The Role
Wander• is looking for a CG Generalist to contribute across our virtual production and environment work, with a focus on building the kind of photorealistic digital worlds that generative and VP pipelines demand.
You will be working primarily on environment construction, lookdev, and layout, creating assets and scenes that serve both traditional VFX Compositing and Generative shot workflows.
The role requires broad CG competence rather than deep specialism, and genuine curiosity about how real-time and generative tools are changing what CG production looks like.
You Likely Have
- Solid generalist CG skills across Modelling, LookDev, Lighting, and basic Layout
- Experience in Houdini, Maya, or equivalent DCC, with working knowledge across more than one
- An understanding of real-world photographic reference and how to translate it into CG material and lighting
- Experience delivering CG assets and environments for VFX or virtual production pipelines
- The ability to work to brief and take technical direction
- Nice to haveExperience with Unreal Engine or other real-time environments
- Familiarity with generative AI workflows and their intersection with traditional CG
- Background in environment or matte painting work
The Environment
This is a mid-level role with room to grow. Wander• is building its virtual production capability and you will be a core part of that buildout, working on assets and environments that underpin generative shot creation as well as traditional VFX delivery.
Breadth is valued here as much as depth. We're looking for someone who is comfortable moving between tasks and disciplines as production demands shift.
Please Note:
As this is an Expression of Interest for future opportunities within our growing studio team, we will review your application and keep your details on file. Should a role arise that aligns with your skills and experience, we will be in touch. Thank you for your interest in Wander*!