We are seeking talented artists who are available to start immediately on a short-term contract. This position is open to remote candidates.
For candidates based in Australia, or those willing to relocate, there may also be opportunities to discuss longer-term roles at our Sydney studio.
To apply, please submit your updated showreel, reel breakdown, and resume.
FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off the shelf software - primarily Houdini - and custom pipeline tools to create high-quality particle, pyro, rigid body, fluid, cloth, fur and hair simulations for top VFX Feature Films.
Must Have
- Minimum 6 years of high-end feature film VFX experience
- Proven experience in producing photoreal effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
- Experience in live action FX work
- Extensive knowledge of Houdini
- Familiarity with pipeline issues and problem solving
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process
Nice to Have
- Experience in other areas of visual effects (TV, Games) will also be taken into account
- A good generalist TD background
- Maya, Python, Hscript or Mel knowledge
- Strong understanding of Linux/Unix based operating systems
About You
Organised, pro-active and a self-starter
A team player and clear communicator, and a keenness for collaboration
Adaptable and with a willingness to learn new skills and techniques – including proprietary software
Calm under pressure and committed to meet production deadlines
A positive, can-do attitude