Our 3D Shot Build and Finalising Artist will work alongside our CG Supervisor, Light & Comp Supervisor and Layout Team to prepare sequences for animation, FX and Lighting teams, communicating with relevant teams to fix errors that may occur in publishing or rendering.
We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.
Please note that this vacancy can close early if we receive a high number of applications.
Day to Day
- Working with the CG Supervisor to create scene files and building shots for the animation department, ensuring all elements of the scene are working correctly within the required pipeline setup
- Shot cleanup and publishing the layout breakout of Maya files, correcting any unsynced assets
- Checking renders and troubleshooting any errors
- Finalising shots, ensuring all elements and assets are correct and ready in the Unreal files for the Lighting and Compositing team
- Prepare sequences for Lighting and FX teams and communicate with Asset and Animation teams if fixes need to be implemented on elements in shots