Our modelling and texture artists are incredible world builders. They build the environments, props, characters and add the charming details that make our stories believable. They are always keen and constantly striving to improve their skills and assets.
Your day-to-day will focus on creating detailed, stylised environment and prop assets based on informative concept designs, whilst meeting production deadlines.
Please note that this vacancy can close early if we receive a high number of applications.
Day to Day:
- Creating 3D stylised environment, prop and/or character assets
- Effectively realising a 2D concept through to 3D, as well as being able to work with minimal design
- Creating clean UV maps and baking out texture maps for use in surfacing
- Producing render tests for the approval process
- Working within a team of modelling artists and regularly communicating between your Team Lead, Directors and Art Director.
- Managing your assets and time efficiently to meet deadlines
- Responding positively, acting on notes and feedback from our Rigging Department, Asset Supervisor, CG Supervisor, Art Director and Directors
- Reporting to your Team Lead & Production Manager if there are any issues to flag that may affect the schedule